LAB / EXPERIMENT 03
Health, in motion.
What if health guidance could help us make better choices in the moment — not just tell us what happened afterward?
HEALTH · BEHAVIOR · PROTOTYPING · SPATIAL COMPUTING
THE EXPERIMENT
Choose. Learn. Adjust.
I started with a simple VR experiment: kids built a healthy lunch and received immediate feedback as they made choices.
- CHOOSE
- FEEDBACK
- ADJUST
- LEARN
UNITY · C# · XR SIMULATOR
THEN I BUILT IT AGAIN
Meet Yum Yum Play.
I revisited the idea with today's prototyping tools and turned it into something you can actually play.
PLAY-EAT-LEARN.LOVABLE.APP
LIVE PROTOTYPE · BUILT WITH LOVABLE
OPEN FULL EXPERIENCE ↗ (opens in a new tab)WHAT I LEARNED
Can play teach better decisions?
The interesting part wasn't teaching kids what was healthy.
It was giving them a chance to choose, see what happened, and try again.
Practice, not instruction.
THE GREATER VISION
What if technology could help kids grow into healthier, more capable humans?
Not another screen to watch. Something that understands who they are, meets them in real life, and helps them practice what comes next.
- 01
Know me
Health · habits · preferences · goals
- 02
Meet me here
Understand the moment and environment
- 03
Coach me
The right nudge, challenge or encouragement
- 04
Help me grow
Build skills and independence over time
WHERE IT COULD GO
Food is where it started. The rest are open questions.
- EAT
- MOVE
- COOK
- ROUTINES
- SELF-CARE
- LIFE SKILLS
The goal isn't a better lunchbox.
It's helping a child need less help over time.
CURRENTLY CURIOUS ABOUT
WEARABLES · PERSONALIZED HEALTH · BEHAVIOR CHANGE · CONTEXTUAL AI